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Friday, June 05, 2009

Omerta Mafia Game to Release Version 3

Omerta, a text-based MMOG about the Mafia in existence since 2003, is set to launch its newest version, and brings a host of player-requested improvements with it.

The Godfather and Mafia games might let you live out your dreams of being a hard-nosed mobster in the golden age of American organized crime in 3D, but sometimes words speak louder than polygons. For that you might want to turn to Omerta, a free-to-play text-based MMOG that takes place in the 1930's Mafia world. The game, which commands a healthy playerbase of over 3.5 million folks, has been around since 2003 and is set to launch its newest iteration, version 3.

Omerta sounds like a pretty thorough simulation of the mobster life, beyond the more action-packed aspects like riding in nice cars and shooting people with old-timey guns. Here you progress by "stealing and racketeering, by robbing banks and racing cars together with other players and eventually banding together to form Mafia families."

For the newest version of the game, Omerta's developers are responding to fan demand by implementing oft-requested features, like the ability to hire bodyguards (you get your pick of different muscle with different personalities) and alleviating the grind of having to rebuild your empire from scratch after you get knocked off the top by making it so that same aforementioned bodyguard takes your place.

"The launch of version 3 is a huge milestone in Omerta's history," said CEO Steve Biddick. "We've been doing this for nearly five years now and by listening to the player community and discussion of their suggestions, we are confident that we are presenting the players with what they want - of course, they designed most of these features themselves!"

Omerta version 3.0 will be available sometime in the next month.

Thanks to Keane Ng

Thursday, June 04, 2009

iPhone Mob Games

Mafia Wars, Zynga’s hugely popular massively multiplayer online game, encourages players to rob, extort ,and kill as much as they can with the goal of amassing more power and money than Al Capone ever dreamed of cramming into his secret vault. With some 10 million Mafiosi warring on Facebook and comparable numbers on MySpace, it was only a matter of time before Zynga expanded its empire to the iPhone and iPod touch, spawning a host of imitators. (Zynga’s game was itself an imitation of Mob Wars, which led to the inevitable copyright infringement case.

Mafia Wars for the iPhone and iPod touch is a slick derivative of Zynga’s Facebook godfather. The app has certain distinct flaws, but it still sets a high bar. Jeff Witt’s ambitious but imitative iMobsters and The Godfather’s deeply flawed iMob Online () are both variations on the same game. The essential questions facing each are: Is the game playable? Is it reasonably free of bugs? Is it fun?

Strength In Numbers: While you start from scratch in the iPhone version of Mafia Wars, you can import your Mafia from the Facebook version in fights, so the playing field isn’t always level.

I’ve been hooked on Facebook’s Mafia Wars for a few months now. For my labors, I am a Level 246 master boss with a carefully cultivated gang more than 450 strong, a real estate portfolio that would make Donald Trump envious, and an arsenal worthy of most “developing” nations.

So I was initially dismayed with the Mafia Wars app. Truth is, the Mafia Wars app will likely be an immediate disappointment to Facebook veterans who have spent a lot of time building up their characters. The problem is, the game isn’t linked to Facebook. Yes, you can import your Mafia for fights—gang size matters, even in the early levels of the game when you aren’t as well armed or defended. But all of those jobs you’ve completed and those fights you won on Facebook? Sorry. You start from scratch.

That’s a strange deficiency, I think. It’s not as if Zynga doesn’t know how to link its mobile games to Facebook. After all, Zynga’s Live Poker app uses Facebook Connect. Perhaps Zynga wanted players to start the game fresh and on a level playing field. But if that’s true, the developers shouldn’t have allowed players to import their Mafias.

In any case, any ill feeling should pass if you stick with the game long enough. The mechanics of the mobile Mafia Wars app are essentially the same as the online game, and it can be just as addictive. The iPhone version certainly looks better than the Facebook game, with more interesting graphics, animation, and a tight interface.

As with the Facebook game, you need to buy certain weapons to carry off certain jobs. You can retaliate against other mobsters who’ve attacked you while you were offline when you sign back on. You can visit the Godfather for money, extra Mafia members, energy, health and stamina refills, skill points, and the like. You can also purchase points, which is why Mafia Wars’ creators fall asleep at night atop enormous fluffy piles of cash.

Unlike the Facebook version, there is no bank, no hitlists, you can’t rob your opponents, and there are no job tiers and titles. Personally, I miss the hitlists. But there is a running news ticker at the bottom of the screen that keeps players apprised of who’s playing.

A number of users complained on the Zynga forum and on the game’s App Store page that the most recent game update made the app slow and buggy. I haven’t experienced any lag or any crashes. I did notice that my health and stamina were not regenerating when I was logged off, but that problem only lasted for a couple of days.

You Say Tomato, I Say Fugeddaboutit: The terminology is different in iMobsters than it is in Mafia Wars, but the object of the game is strikingly similar.

iMobsters by Jeff Witt is different in style, but nearly identical in substance, to Mafia Wars. You have “missions” instead of “jobs,” buy “real estate” instead of “properties” and “favor points” instead of “Godfather points,” and commit generic crimes such as “grand theft auto” and “collect protection money” rather than the more cleverly labeled acts of theft and mayhem on Mafia Wars.

Although playable, iMobsters’ interface isn’t as beautiful as Mafia Wars. It’s more text-heavy. There is no nifty animation of gunfire when you fight. When you complete a job or finish a fight, you get a message saying “Excellente!” or “Insuccesso.” (iMobsters is very much an Italian Mafia game.)

One of the better features on iMobsters is the ability to broadcast messages to your Mafia. Of course, that’s only worthwhile if you have a gang larger than one.

That points to the biggest drawback of Mafia Wars, iMobsters and iMob, too: The relative difficulty of building your Mafia. It’s often the case that the bigger you are, the harder you fall. What Zynga and like-minded developers need to do is make it easier for players to network and build their gangs from their handhelds. Currently, the games rely on players recruiting from their e-mail and phone address books. But as anyone who has tried to recruit their “real” friends on Facebook knows, it simply isn’t enough.

If you’ve imported your hundreds of Mafiosi from Facebook, you will find yourself blasting away at other gangs of one or maybe two. On Facebook, there are dozens—hundreds?—of groups dedicated to helping you build your Mafia as quickly as possible. There are several Internet forums devoted to building your mob for the iPhone version as well. And yet I suspect few players really want to spend a lot of time trolling boards for adds and typing in a bunch of ID numbers on their phones. Where’s the fun in that? I don’t know about you, but I’d rather be gunning down rivals and pulling off the next big mega-casino heist. The developer who finds a way to overcome this problem would make an app that players couldn’t refuse.

Both applications are compatible with any iPhone or iPod Touch running the iPhone 2.0 software update and require a Wi-Fi or 3G/EDGE connection.

Thanks to Ben Boychuk

[At the time of this writing, Ben Boychuk was a level 246 master boss maniac on Facebook with more than 450 Mafia members, billions of dollars in the bank, and lots and lots of guns. His Mafia Wars app ID is 3504 4005 17. He’s also a freelance writer and columnist in Rialto, Calif.

Wednesday, June 03, 2009

Mobsters Heading to The Shore for Traditional Summer Vacations

It's going to be a real mob scene at the Shore again this summer. And police up and down the coast are getting ready.

That's mob as in M-O-B.

Wiseguys.

Goodfellas.

From Seaside Heights to Sea Isle City, law enforcement agencies are gearing up for a special group of sun-seekers who trade the sidewalks of South Philadelphia, Newark, and New York for the beaches, bars, and boardwalks of the Jersey coast.

It's part of a summer tradition.

"They go there to unwind," said Ron Rozwadowski, an investigator with the New Jersey Division of Criminal Justice and former member of the State Police organized-crime squad that helped dismantle Nicodemo "Little Nicky" Scarfo's crime family back in the 1980s.

Rozwadowski, in fact, did a study on wiseguys summering at the Jersey Shore. Twenty years later, he says, little has changed. "It's easy to blend in," the veteran investigator said. "You have towns where the population quadruples. If there's 20 cars parked in front of a house, it's no big deal."

Crowded bars and restaurants offer easily accessible meeting places. A noisy boardwalk is the perfect barrier to audio surveillance. And the hyperkinetic action at the casinos provides another layer of cover.

That's not to say that all mobsters end their stints at the Shore tanned and rested.

Philadelphia mob boss Joseph "Skinny Joey" Merlino was taken into custody by the FBI at his rented condo in Margate in the summer of 1999, the start of what became a 14-year prison sentence built around a racketeering case.

The Scarfo crime family came undone in 1986 when the State Police bugged a condo on the Boardwalk in Ocean City where mobster Thomas "Tommy Del" DelGiorno was spending the summer with his family. And one of the most damaging pieces of video surveillance played at Scarfo's racketeering trial in 1988 was a shot of him meeting with mob informant Nicholas "Nicky Crow" Caramandi on the Boardwalk outside the Resorts International Casino-Hotel. The tape was used to independently support Caramandi's account of that meeting.

Ralph Natale, another former mob boss, enjoyed spending time in Sea Isle City, where one of his daughters had a home.

His successor, reputed Philadelphia mob leader Joseph "Uncle Joe" Ligambi, has spent several recent summers in Margate, just south of Atlantic City, where a proliferation of upscale restaurants and bars has turned the once-frat-party-like bar scene into a more sophisticated night out.

The presence of Ligambi and other reputed mobsters has not gone unnoticed.

"We just keep our eyes and ears open for the state and federal agencies," said Margate Police Chief David Wolfson, who heads a 33-member department. "We beef up patrols, we do different things," Wolfson said of the department's approach to the influx of tourists and summer visitors. "Our investigative unit goes 24 hours a day. They're always on call."

But reputed mobsters, he said, are treated no differently than anyone else. "If they break the law, they're arrested," he said. "But dealing with them specifically, no, we don't do anything differently."

Low-key and taciturn, Ligambi has spent big chunks of June, July, and August in Margate each summer since his release from prison in 1997 after his mob-murder conviction was overturned. A creature of habit, Philadelphia police sources say, Ligambi last summer routinely headed for his rented Shore home on Thursday or Friday and returned to South Philadelphia on Monday or Tuesday. This year, they say, he has been spotted at his brother's home in nearby Longport, a posh Shore community nestled between Margate and Ocean City.

Barring any unexpected developments - Ligambi is the target of an ongoing FBI racketeering investigation, and the feds have a habit of making their arrests in the summer - the reputed crime kingpin could be celebrating his 70th birthday in August at the beach.

Younger members of the organization are usually part of the weekend crowd at Shore towns up and down the coast. Law enforcement sources say many will end up at Memories in Margate on Saturday nights. The popular bar, owned by Philadelphia's iconic disc jockey Jerry Blavat, draws a young, hip crowd, a mix of movers-and-shakers, wiseguys, and wannabes.

Rozwadowski said the Shore has always been "neutral" territory. He recalled that, during his State Police days, a surveillance in Seaside Heights turned up members of the Genovese, Gambino, Lucchese, and DeCavalcante crime families getting together.

Even before legalized casinos, Atlantic City was a magnet for mobsters. One of the most famous organized-crime confabs in history occurred in 1929 at the old President Hotel on the Boardwalk.

Among those attending was Al Capone, whose trip home to Chicago was short-circuited when he was arrested on a gun charge during a train stop in Philadelphia. He ended up spending about a year in the old Eastern State Penitentiary. His former cell is now a set piece of the prison museum on that site. And while Ligambi might cringe at the ostentation, not every mobster has taken a low-key approach at the Shore.

Scarfo, in the early days of casino gambling, was often spotted ringside at prize fights in the casino-hotels. Other mobsters, before being placed on the casino-exclusion list, would belly up to the craps and blackjack tables.

For younger mobsters and their associates, the game of choice now appears to be poker, and law enforcement authorities keeping tabs on the mob at the Shore regularly check the posh poker lounges in the casino-hotels.

Merlino, even before his arrest on racketeering charges, was a lightning rod for law enforcement. He was cited for gambling in a casino despite the fact that he was on the state's exclusion list, and on Labor Day 1998, he was given a series of citations for public drinking, resisting arrest, and littering. The littering charge came after he took the citation for public drinking, balled it up, and threw it on the ground in front of the police officer who issued it.

He paid a fine to settle his criminal problems, but not before he and others suggested they had been "targeted" because of their alleged underworld affiliations. Not so, said the police.

Wolfson, Margate's chief, said he has taken a very basic approach to the presence of reputed mob figures in his town. "They get treated the same way as everybody else," he said. "If they're not going to drive me crazy, I'm not going to drive them crazy."

Thanks to George Anastasia

Tuesday, June 02, 2009

Mafia II Trailer 3 Extended Version

Racketeering Conviction for Former Police Chief

Former Melrose Park Police Chief Vito Scavo was convicted today at his racketeering and extortion trial by a federal jury that deliberated for just a few hours following a seven-week trial.

Scavo had been accused of forcing bars and restaurants -- and even the Kiddieland amusement park -- into hiring private guards from his security firm. Some of those guards were on-duty police officers who were essentially paid twice, prosecutors alleged.

He faces up to 20 years in prison on the racketeering count alone.
Two co-defendants, Gary Montino and Michael Wynn, also were convicted. Montino, a onetime deputy chief in the department, was convicted of racketeering as well as mail fraud. Wynn, a part-time officer, was convicted of mail fraud.

Prosecutors alleged Scavo, who was the suburb's police chief between 1996 and 2006, ran his side business out of the Melrose Park police station and used his extra income to buy luxury items.

Assistant U.S. Atty. Halley Guren had argued Scavo and his cohorts allegedly were stealing from the village, while Scavo's attorney, Thomas Breen, had called him a "copper's cop" who just had a side job.

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